What arrives

Three curses, exactly as they were cast.

Every word below came from the Spirits. Swipe through them, hear one read aloud, and see what came back of a face.

For $9.99

Everything the Spirits return

  • The curse. Written for that one person and no other, from what you tell the Spirits.
  • The reading. Thirty seconds: their name, what they did, and what is bound to them, spoken aloud over the bell.
  • The cursed portrait. Their photograph returned as the Spirits see them. The photo you send is read once, then deleted.
  • The sigil. The curse's own seal. No two are alike.
  • Twelve questions. Ask the Spirits how it will unfold and when it takes hold.
  • The Wall of the Cursed. Their name placed among the tormented, where anyone can add a voice.
  • Your Grimoire. A private page holding all of it.

That is the whole package. The only thing left to buy is a further binding: the Spirits can be asked to press harder on the same person for $3.99.

A curse never calls for death, injury, illness or ruin. For entertainment purposes only.

Your Grimoire

Nothing you cast is ever lost.

A curse does not arrive once and vanish into an inbox. It is kept.

A Grimoire listing curses with their portraits, standing and badges

Your Grimoire holds every curse you have cast, its portrait, the reading, and every word the Spirits have spoken to you. Alongside them: the names you have placed on the Wall, and the curses you have stood with.

There is no password. Once you are in, you stay in — and if you ever sign out, a link to your email opens it again.

Your standing rises as you take part, from Stranger through Onlooker, Witness, Kindred and Chorister, to Harbinger. Badges are struck as you go, and your curses earn their own marks as voices gather on the Wall: Witnessed at three, then Circle, Gathering, Chorus, and Legion at a hundred.

The Spirits are waiting for a name.

Tell them who wronged you and what they did. The curse reaches you within a minute.